Man Overboard
Man Overboard is a physical warm-up game in which one player acts as captain and calls out nautical commands such as "man overboard," "hit the deck," or "port and starboard." Players must quickly execute the corresponding action or form a group pose. Those who respond last or incorrectly are eliminated. The game builds energy, sharpens group responsiveness, and serves as an effective session opener.
Worth Reading
See all books →
112 Acting Games
Gavin Levy

Business Improv
Experiential Learning Exercises to Train Employees
Val Gee

Improv Ideas
A Book of Games and Lists
Mary Ann Kelley; Justine Jones

Group Improvisation
The Manual of Ensemble Improv Games
Peter Campbell Gwinn; Charna Halpern

Theater Games for Rehearsal
Viola Spolin

You Can Teach Improv (Yes, You!)
The Ultimate Guide to Class Planning, Skill Building, and Helping Every Student Leave With a Win
Andrew Berkowitz
Related Exercises
Impro Catch
Impro Catch is a warm-up exercise that combines physical catching with improvisational response. Players toss an object between them, and the catcher must respond to a creative prompt the moment the object lands in their hands -- naming a character, starting a scene, completing a sentence, or answering a question. The simultaneous physical and creative demands prevent analytical thinking, producing more spontaneous, less controlled responses. The dual-task structure trains the reflex of immediate creative commitment.
Stop Shuffle Walk Drop
Stop Shuffle Walk Drop is a physical warm-up exercise in which players move around the space and respond to called-out commands to stop, shuffle their feet, walk normally, or drop to the ground. An advanced variation reverses the meanings of the commands. The exercise trains listening, impulse control, and the ability to override habitual responses.
All Hands on Deck
All Hands on Deck is a group response exercise built around nautical commands. A caller shouts a series of shipboard orders and players must quickly perform the corresponding physical action or form the correct grouping. The exercise builds rapid-response focus, group coordination, and the ability to hold multiple rules simultaneously.
Slappy Face
Slappy Face is a physical warm-up game in which players gently tap their own faces and bodies to wake up their physical awareness, often followed by partner exercises involving light, controlled contact. The exercise raises tactile sensitivity and alertness. It is a quick way to bring performers into their bodies at the start of a session.
Letter Number Name
Letter Number Name is a cognitive multi-tracking warm-up exercise in which participants move through a sequence cycling between three categories -- a letter of the alphabet, a number, and a proper name -- simultaneously advancing each sequence independently. The exercise disrupts automatic cognitive patterning, trains the ability to hold and advance multiple concurrent sequences, and activates the focused concentration required at the start of a rehearsal or workshop.
How to Reference This Page
The Improv Archive. (2026). Man Overboard. Retrieved March 17, 2026, from https://improvarchive.org/exercises/man-overboard
The Improv Archive. "Man Overboard." The Improv Archive, 2026. https://improvarchive.org/exercises/man-overboard.
The Improv Archive. "Man Overboard." The Improv Archive, 2026, https://improvarchive.org/exercises/man-overboard. Accessed March 17, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.