Opposites
Opposites is an exercise in which two performers play a scene while deliberately making contrasting choices in energy, physicality, and emotional tone. If one player is loud, the other is quiet; if one is deliberate, the other is impulsive; if one is formal, the other is casual. The exercise teaches the dramatic value of contrast and develops awareness of how opposing choices create dynamic scenes and interesting characters.
Structure
Setup
Two players are given a simple scene suggestion: location, relationship, or situation. Before they begin, they are given the Opposites constraint: their choices of energy, tempo, physicality, and emotional register must be deliberately opposite throughout the scene.
Gameplay
As the scene develops, each player attends continuously to what their partner is doing and responds by finding the opposite quality. If the partner sits, the player stands. If the partner slows down, the player accelerates. If the partner retreats emotionally, the player advances.
The constraint does not require players to choose random opposite qualities: the opposites should emerge organically from the scene's content and the partner's choices. The goal is active, responsive contrast rather than mechanical inversion.
Players are not permitted to make the same choice at the same time. If one player is loud, the other must become quieter. If both players drift toward the same energy level or emotional temperature, the facilitator coaches them back toward contrast.
Debrief
After the scene, the group discusses what they observed. Which contrasts were most interesting? Where did the scene feel dynamic? Where did the contrast feel forced or arbitrary? Debriefing the exercise develops players' vocabulary for talking about scenic energy and their capacity to observe contrast in live performance.
How to Teach It
How to Explain It
"Whatever your partner does, do the opposite. If they move right, move left. If they raise their energy, lower yours. If they say yes, your body says no. You are not fighting them. You are their opposite."
Objectives
Opposites develops two related skills. The first is active observation of the partner: the player must be continuously aware of the partner's energy level, physicality, and emotional register in order to find the opposite. This is a form of listening with the whole body rather than just with the ears.
The second is the habit of making differentiated choices: a player who instinctively matches their partner's energy will mirror rather than contrast. Mirroring can be a powerful choice in some contexts, but it is rarely the most dramatically interesting one. Opposites trains the instinct to seek difference rather than similarity.
Scaffolding
Begin by defining the specific dimension of contrast: energy level only (loud versus quiet), then physicality only (large versus small), then emotional temperature (hot versus cold). Working with one dimension at a time allows players to develop facility with that dimension before combining them.
For groups with facility, remove the deliberate frame: simply perform the scene and then ask players afterward to identify where they made contrasting choices and where they mirrored. This develops organic awareness of contrast rather than mechanical application.
Common Coaching Notes
- "Your partner just went big. Find small."
- "Look at your partner's body. What is it doing? Now do something different with yours."
- "The scene is most interesting when your choices surprise each other. Choose what your partner wouldn't."
- "Contrast is not conflict. You can play opposite choices while agreeing on the content of the scene."
History
The principle of contrast as a fundamental dramatic tool is well-established across theatrical and improv traditions. Andy Goldberg documents an exercise called Opposites React in Improv Comedy (1991) as part of a structured game curriculum, demonstrating that the exercise was established in the short-form repertoire by the early 1990s.
Keith Johnstone's work on status in Impro (1979) is foundational to understanding contrast as a scenic mechanism. Status transactions between characters inherently involve opposing positions: one player moves up while another moves down. Johnstone's exercises in status are a specific application of the broader principle that contrasting choices between players drive dramatic interest.
Sybil Noreen Telander notes in Acting Up (1996) that acting teacher Michael Shurtleff lists the juxtaposition of opposites as one of his essential guideposts to acting, arguing that all dramatic relationships are competitive and that consistency is the enemy of interesting character work.
The exercise as a named structured constraint (where players deliberately maintain opposite choices throughout a scene) is a pedagogical formalization of a principle that appears throughout improv and actor training curricula.
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Related Exercises
Opposite Characters
Opposite Characters is a scene exercise in which each performer plays a character whose traits are the direct inverse of their own natural tendencies. A quiet player adopts a loud persona, an analytical player becomes impulsive, and so on. The exercise expands performers' range by forcing them outside habitual choices.
Conflict Scenes
Conflict Scenes is an exercise in which performers practice scenes driven by opposing wants or viewpoints. The exercise explores how conflict creates narrative engine and emotional intensity without requiring hostility. It teaches players to sustain productive disagreement while maintaining the scene's collaborative foundation.
Lcd
LCD (Lowest Common Denominator) is a scene exercise in which performers practice finding the simplest, most universal emotional truth in a scene rather than reaching for clever or complicated choices. The exercise trains the instinct to ground scenes in recognizable human experience. It rewards simplicity over sophistication.
Annoyance Scenes
Annoyance Scenes is an exercise rooted in the Annoyance Theatre tradition of finding the truth in aggressive, high-energy play. Performers practice scenes in which characters pursue strong wants with unapologetic directness. The exercise builds confidence in making bold choices and playing at the top of one's intelligence.
Love You
Love You is a scene exercise in which performers practice expressing love in all its forms: romantic, familial, platonic, competitive, reluctant, and unexpected. The exercise builds emotional courage and the ability to play genuine affection onstage without ironic distance. Most improv defaults to conflict, sarcasm, or comedic hostility because these emotions feel safer to perform. Love You confronts this tendency directly, requiring performers to invest scenes with authentic warmth, vulnerability, and care. The exercise develops the emotional range that produces the most affecting and memorable scene work.
Three Rules
Three Rules is a scene exercise in which the facilitator establishes three specific constraints that performers must maintain throughout their scene. The constraints can be physical (always touching the wall, never letting your hands go below your waist), verbal (never using the letter S, only asking questions), or behavioral (treat your partner as royalty, move as if underwater). The exercise demonstrates that limitations generate rather than restrict creative choices, and trains performers to divide attention between scene work and rule compliance.
How to Reference This Page
The Improv Archive. (2026). Opposites. Retrieved March 17, 2026, from https://improvarchive.org/exercises/opposites
The Improv Archive. "Opposites." The Improv Archive, 2026. https://improvarchive.org/exercises/opposites.
The Improv Archive. "Opposites." The Improv Archive, 2026, https://improvarchive.org/exercises/opposites. Accessed March 17, 2026.
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