Hijacker
Hijacker is a short-form game in which a driver picks up hitchhikers, each with a strong character trait that gradually infects all other passengers. By the time a new hitchhiker arrives, the car is full of people sharing the previous hitchhiker's quirk. The rotating character influence creates escalating absurdity.
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Related Games
Hitch Hiker
Hitch Hiker is a short-form game in which a driver picks up hitchhikers, each with a distinct character trait that everyone in the car must adopt. When a new hitchhiker enters, all passengers shift to the new trait. The game tests ensemble awareness and the ability to shed one character and adopt another instantly.
Taxi Driver
Taxi Driver is a scene game in which one performer plays a cab driver who picks up a series of passengers, each with a distinct character, problem, or energy. The confined setting of the cab creates an intimate stage that tests the driver's ability to respond to radically different personalities in sequence. A rotating variant has each new passenger take over the driver role, turning the game into a continuous character-handoff chain.
Car Journey
Car Journey is a scene game set inside a vehicle, where the confined space and fixed seating arrangement create natural side-by-side staging. Passengers enter and exit at stops, each bringing new energy or information. The game rewards conversational scene work and the ability to build relationships through proximity and shared experience.
The Gerbil
The Gerbil is a scene game in which one performer plays a character whose behavior is secretly being controlled or influenced by another performer through hidden signals. The controlled player must justify their involuntary actions within the scene's logic. The game creates comedy through the visible struggle between intention and compulsion.
Rendez-Vous
Rendez-Vous is a scene game in which characters arrive at a prearranged meeting point, each with a different assumption about why they are there. The comedy arises from the collision of incompatible expectations as the characters try to make sense of one another's behavior. The game rewards strong commitment to individual character objectives.
Sinking Ship
Sinking Ship is a scene game in which performers improvise aboard a vessel that is gradually going down, forcing the characters to make decisions about what to save, whom to help, and how to behave under pressure. The ticking-clock premise provides built-in urgency. The game rewards character-driven comedy and the ability to find humor in high-stakes situations.
How to Reference This Page
The Improv Archive. (2026). Hijacker. Retrieved March 17, 2026, from https://improvarchive.org/games/hijacker
The Improv Archive. "Hijacker." The Improv Archive, 2026. https://improvarchive.org/games/hijacker.
The Improv Archive. "Hijacker." The Improv Archive, 2026, https://improvarchive.org/games/hijacker. Accessed March 17, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.