Become
Become is a transformation exercise in which players physically and vocally transform into a series of characters, objects, or environments as directed by a facilitator. Each transformation must be immediate and total. The exercise develops range, commitment, and the ability to shed one character completely before inhabiting the next.
Structure
Setup
- Players stand in neutral positions in the playing space.
- The facilitator calls a subject to become: a character type, an object, an environment, a weather system, an abstract concept.
- Players transform immediately and completely.
The Transformation Requirement
- Each transformation must be total. The player is not representing the subject; they are becoming it.
- Physical, vocal, spatial, and energetic elements all transform simultaneously.
- There is no gradual transition: the facilitator calls the subject and the transformation happens.
Range of Subjects
- Character types: a tired bus driver, a nervous CEO, a five-year-old who has just been told they cannot have candy.
- Objects: a pressure cooker, a flag in a storm, a candle burning down.
- Environments: a hot desert at noon, a crowded subway car, a forest just before dawn.
- Abstract states: bureaucracy, grief, anticipation, the moment before an apology.
Between Transformations
- Players return to neutral between subjects.
- The return to neutral is itself practiced: the ability to fully shed one state before entering the next is as important as the transformation.
Variations
- Players remain in one transformation and another player initiates interaction with them, creating a scene.
- Players hold two transformations simultaneously, finding the tension between them.
How to Teach It
How to Explain It
"When I call something, you are it immediately. Not 'kind of it' or 'sort of it.' Completely. Take a breath. Then be what I say. When I call neutral, you are neutral completely. Shed it all. Take a breath. Go again."
Common Notes
- The return to neutral is part of the exercise and should be coached as rigorously as the transformation. A performer who cannot find full neutral has no clean starting point for the next transformation.
- Subjects should vary in kind: some character-based, some physical, some environmental, some abstract. A session that only uses character types does not develop the full range the exercise addresses.
- The facilitator should pause after each transformation to allow players to find the depth of the subject before calling the next one.
Common Pitfalls
- Players arrive at the general category of the subject rather than a specific physical commitment to it. A "tired bus driver" should have a specific quality of tired, a specific physical relationship to the bus, not just a general slouch.
- Players cannot fully shed a transformation and carry residue from the previous subject into the next one.
- The exercise becomes a guessing game or a performance rather than an internal physical practice.
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Related Exercises
Object Morphing
Object Morphing is an exercise in which a player holds an imaginary object and gradually transforms it into something else through continuous physical manipulation. The transformation should be smooth and visible so the group can follow the shift. The exercise trains creative fluidity and the ability to find physical connections between unrelated objects.
Animalistics
Animalistics is a physicality exercise in which players explore movement by gradually transforming from a human into an assigned animal. The transition demands attention to weight, tempo, posture, and impulse. The exercise frees performers from habitual movement and builds a vocabulary of physical expression.
Barney
Barney is an energy and movement warm-up exercise in which players adopt an exaggerated, lumbering physical character and interact with the group through simple, playful commands. The exercise asks participants to embody a large, slow, friendly creature (often described as a dinosaur or monster) and move through the space with maximum physical commitment and minimum self-consciousness. The inherent silliness of the character lowers inhibitions quickly, making Barney effective as an early warm-up for groups that are new to physical work or uncomfortable with large physical choices. The exercise builds comfort with exaggerated movement, vocal projection, and the willingness to look ridiculous in front of others, all foundational skills for improv performance.
Character / Scene Walkabout
Character/Scene Walkabout is an exercise in which performers walk through the space and, on a signal, immediately enter a scene with whoever is nearest. The random pairing and instant commitment prevent over-planning. The exercise builds comfort with initiating scenes with any partner and develops quick character choices.
Animals
Animals is a physical transformation exercise in which players move through the space embodying different animals called out by a facilitator or chosen by the participants. Each new animal demands a complete shift in physicality, tempo, weight, rhythm, and energy. Players explore how different creatures occupy space, move, breathe, and interact, using the animal as a gateway to expanded physical vocabulary and heightened commitment to transformation. The exercise appears across multiple performance traditions, from Augusto Boal's Games for Actors and Non-Actors to Seraphin Eldredge's mask improvisation work, and is a foundational component of both actor training and improv pedagogy. Animals develops range of physical expression, spatial awareness, and the ability to commit fully to a physical choice without self-consciousness.
Ordinary Object
Ordinary Object is an exercise in which a player picks up a common item and uses it as if it were something else entirely, without explaining the transformation. The audience or group must recognize the new object through the specificity of the performer's handling. The exercise develops object work versatility and the ability to communicate through physical precision.
How to Reference This Page
The Improv Archive. (2026). Become. Retrieved March 17, 2026, from https://improvarchive.org/exercises/become
The Improv Archive. "Become." The Improv Archive, 2026. https://improvarchive.org/exercises/become.
The Improv Archive. "Become." The Improv Archive, 2026, https://improvarchive.org/exercises/become. Accessed March 17, 2026.
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