Scorpion
Scorpion is a physical exercise in which players move around the space with a specific body part designated as the scorpion's stinger, which other players must avoid being touched by. The exercise builds spatial awareness, physical agility, and playful competitive energy within the group.
Worth Reading
See all books →
Theatre of the Oppressed
Augusto Boal

Improv Ideas
A Book of Games and Lists
Mary Ann Kelley; Justine Jones

112 Acting Games
Gavin Levy

Business Improv
Experiential Learning Exercises to Train Employees
Val Gee

Group Improvisation
The Manual of Ensemble Improv Games
Peter Campbell Gwinn; Charna Halpern

Improvised Theatre and the Autism Spectrum
A Practical Guide
Gary Kramer; Richie Ploesch
Related Exercises
King Lizard
King Lizard is a physical status and transformation exercise in which participants alternate between embodying two extreme physical archetypes -- the king, characterized by elevated posture, expanded presence, and unhurried ease, and the lizard, characterized by a low center of gravity, darting speed, and close-to-the-ground alertness. The exercise uses the contrast between these two physical states to develop performers' range of physicalized status and presence.
Obstacle Course
Obstacle Course is a physical exercise in which players navigate a real or imagined series of obstacles using their bodies expressively. The exercise may be used to build physical confidence, practice environment work, or warm up the body before performance. It trains spatial awareness and encourages bold physical choices.
Commando
Commando is a high-energy physical game in which players navigate an imagined obstacle course or battlefield, reacting to called-out hazards and commands. The exercise demands full physical commitment and rapid shifts between actions. It raises group energy and breaks down self-consciousness through shared physical absurdity.
Exaggeration Circle
Exaggeration Circle is a physical exercise in which a gesture, movement, or sound is passed around a circle, growing progressively larger and more committed with each repetition. The first player initiates a small motion; each subsequent player exaggerates what they received slightly further, until the original gesture has transformed into its most physically extreme expression. The exercise develops range, commitment to physical offers, and the willingness to go beyond habitual comfort zones.
Honey Walk
Honey Walk is a physicality exercise in which players imagine they are walking through a thick, viscous substance like honey or wet sand. The resistance slows movement, demands physical commitment, and makes visible the relationship between physical tension, weight, and effort. The exercise develops sustained physical attention, full-body engagement, and the capacity to physicalize an imagined environment with enough specificity that it becomes visible to observers.
Sock 'Em
Sock 'Em is a physical warm-up exercise in which players engage in a playful combat game using soft objects or exaggerated mimed punches. The exercise builds physical confidence, stage combat awareness, and the ability to react convincingly to imagined contact. It teaches performers to sell physical action through committed reactions.
How to Reference This Page
The Improv Archive. (2026). Scorpion. Retrieved March 17, 2026, from https://improvarchive.org/exercises/scorpion
The Improv Archive. "Scorpion." The Improv Archive, 2026. https://improvarchive.org/exercises/scorpion.
The Improv Archive. "Scorpion." The Improv Archive, 2026, https://improvarchive.org/exercises/scorpion. Accessed March 17, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.