Arnie
Arnie is a short-form performance game in which players perform scenes, tasks, or physical challenges in the exaggerated style of a well-known action hero or larger-than-life public figure. The game rewards over-the-top commitment to vocal and physical characterisation while still engaging with the scene's given circumstances.
Structure
Setup
The host selects or asks the audience for a famous figure known for a distinctive physical and vocal presence. One or more performers take the stage.
Progression
The performers receive a scene suggestion and play it out entirely in the style of the nominated figure: voice, physicality, catchphrases, and attitude. The scene content is independent of the character; the character is a filter applied to whatever situation emerges.
Multiple players can share the same character, or each player can adopt a different iconic figure for contrast. When multiple players share the character, physical consistency matters more than matching the voice exactly; an ensemble version that agrees on posture, rhythm, and status often lands more solidly than competing impressions.
Ending
The host ends the scene when the comedic peak has been reached or when the character work has run its natural course.
How to Teach It
How to Explain It
"You're playing a scene, but you're doing it as [character]. Everything you say, the way you stand, how you move: it all has to feel like them. The scene is real: your character is not."
Common Notes
"Find the body first. The voice follows the posture."
Common Pitfalls
Players often focus on catchphrases at the expense of physical commitment. A recognizable quote delivered with ordinary posture loses the effect. The physical embodiment carries more weight than any single line.
How to Perform It
Audience Intro
"We need an iconic figure: someone everyone knows, someone with a very specific way of moving and talking. Who have you got for us?"
Cast Size
Two to four players.
Key Skills
Character physicality, vocal mimicry, sustained commitment, status.
Wrap-Up Logic
End at a strong physical or verbal moment that captures the character at their most recognisable. The strongest closings use the character's signature attribute: a catchphrase, a physical tic, or a known gesture delivered at full commitment.
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How to Reference This Page
The Improv Archive. (2026). Arnie. Retrieved March 17, 2026, from https://improvarchive.org/games/arnie
The Improv Archive. "Arnie." The Improv Archive, 2026. https://improvarchive.org/games/arnie.
The Improv Archive. "Arnie." The Improv Archive, 2026, https://improvarchive.org/games/arnie. Accessed March 17, 2026.
The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.