Continuing Styles

Continuing Styles is a scene game in which the performance style shifts at the host's command, moving through genres such as film noir, soap opera, Shakespeare, or horror. Performers must maintain the scene's established reality while instantly translating every element -- dialogue, physicality, relationships, and emotional stakes -- into the new style.

Structure

Setup

Two or more performers establish a scene with a location, relationship, and at least one established circumstance from an audience suggestion. The host prepares a list of performance styles or genres.

Style Calls

At any point, the host calls a new style. Performers immediately shift the entire scene into that register: their speech patterns, physical movement, emotional expression, and scene logic all transform to match the genre convention. The scene's underlying story continues; only the stylistic layer changes.

Style Bank

Common styles include: film noir, silent film, soap opera, Shakespeare, horror, musical, western, documentary, anime, nature documentary, Italian opera, children's television. The styles should be distinct enough in their conventions that each shift is clearly legible to the audience.

Conclusion

The host wraps when a sufficient number of styles have been cycled through or when a style produces a particularly strong comedic or dramatic culmination.

How to Teach It

Objectives

Continuing Styles targets stylistic range, the ability to maintain scene logic through external disruption, and the improvisers' knowledge of theatrical and cinematic genre conventions. It also trains the skill of translating the same underlying content into radically different forms.

How to Explain It

"You're playing a scene. The story keeps going no matter what. But when I call a style, everything changes: how you speak, how you move, how you feel. Same scene, different world."

Common Pitfalls

Performers often drop the scene's content when switching styles, starting fresh rather than continuing the established story. The game requires both: the new style and the existing scene. A second pitfall is performers who perform the style in isolation rather than translating the scene's specific content into the style; a soap opera version of a grocery store argument should feature the specific groceries and the specific argument, dramatized with soap opera conventions.

How to Perform It

Audience Intro

"Our performers are going to play a scene, but the style is going to change on my command. Every time I call a new genre, they switch instantly -- same story, completely different style. What should they be arguing about tonight?"

Cast Size

Two to four performers. The host manages style calls from outside the scene.

Staging

Standard scene space. Some styles may suggest specific spatial arrangements: film noir often plays in shadow and close angles, nature documentary requires a narrator posture, Shakespeare may require upstage-downstage formality.

Pacing

The game is strongest with a mix of brief fast styles and longer exploratory ones. Holding a style for thirty to forty-five seconds allows performers to find something genuinely within the genre before calling the next. Brief holds of ten to fifteen seconds create comic contrast when dropped into the middle of a developed moment.

Wrap Logic

End on a style that produces genuine convergence between the genre and the scene's emotional content. A horror or tragedy style applied to a mundane domestic scene at its most emotionally elevated moment often produces the strongest final image.

Worth Reading

See all books →

Related Games

Genre Rollercoaster

Genre Rollercoaster is a scene game in which the performance style shifts rapidly between genres at the host's command. A scene might move from western to soap opera to sci-fi within minutes. The game demands instant genre recognition and the flexibility to transform a scene's entire aesthetic without losing its content.

Genre Cauldron

Genre Cauldron is a scene game in which performers receive two or more incompatible genres simultaneously and must blend them into a single, coherent scene. A scene might combine western and romantic comedy, or horror and workplace drama, or science fiction and musical. The game rewards genre literacy, the ability to play multiple registers without losing either, and the creative fun of finding where unlikely styles overlap.

Movie Cards

Movie Cards is a short-form game in which performers play a scene in the style of a specific film genre selected from a deck of cards -- or from a set of genre categories called by the audience or host. Each card introduces a new genre frame that immediately transforms the performers' physical, vocal, and emotional register. The game tests performers' genre fluency and their ability to transform the same or similar scene material through radically different cinematic conventions.

Mix Tape

Mix Tape is a short-form game in which performers play scenes that shift between different emotional registers, musical genres, or tonal modes as if a host is rapidly flipping through tracks on a mix tape. Each shift is immediate and total: performers must transition from the warmth of a pop ballad to the intensity of a heavy metal scene to the wistfulness of a folk song without lag or negotiation, creating a fast-paced ensemble exercise in tonal range and rapid transformation.

Continuing Emotions

Continuing Emotions is a scene game in which performers cycle through a series of emotional states at the direction of a caller. Each emotional shift must be justified within the scene's reality rather than simply displayed, with characters finding a reason to feel the new state given what has just happened. The game trains emotional range, commitment, and the ability to sustain scene logic through rapid change.

Wacky Word Wizard

Wacky Word Wizard is a game in which a performer plays a character who has the power to transform the scene whenever they say a specific trigger word. Each utterance of the word changes the genre, setting, or emotional tone. The game rewards creative use of the trigger and the ability to justify sudden transformations within scene logic.

How to Reference This Page

APA

The Improv Archive. (2026). Continuing Styles. Retrieved March 17, 2026, from https://improvarchive.org/games/continuing-styles

Chicago

The Improv Archive. "Continuing Styles." The Improv Archive, 2026. https://improvarchive.org/games/continuing-styles.

MLA

The Improv Archive. "Continuing Styles." The Improv Archive, 2026, https://improvarchive.org/games/continuing-styles. Accessed March 17, 2026.

The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.