My Vacation

My Vacation is a storytelling game in which a performer recounts an imaginary holiday using audience suggestions for destinations, mishaps, and encounters. The storyteller must weave each new detail into a coherent and entertaining narrative. The game exercises spontaneous narrative construction and audience interaction.

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Related Games

Story Time

Story Time is a collaborative storytelling game in which performers take turns contributing to a shared narrative, each picking up exactly where the previous teller left off. The story may pass on a word, a sentence, or at the tap of a facilitator. The game trains narrative listening and the discipline of serving the story rather than steering it.

Curveball Story

Curveball Story is a collaborative storytelling game in which a narrator tells a story and other players periodically throw in unexpected words, phrases, or events that must be seamlessly incorporated. The narrator cannot reject or ignore the curveball but must weave it into the narrative immediately, maintaining story logic and momentum while accommodating the interruption. The game trains narrative flexibility, acceptance, and the ability to make any new element fit.

Pop-Up Book

Pop-Up Book is a narrative game in which performers illustrate an improvised story through frozen tableaux that pop into view page by page before springing briefly to life. A narrator or host advances the book one page at a time, and the ensemble builds a playful visual story with strong physical pictures. The game is family-friendly and rewards expressive group images as much as spoken storytelling.

Handicapped Fairy Tale

Handicapped Fairy Tale is a storytelling game in which performers create a fairy tale while each laboring under a specific constraint -- speaking only in questions, narrating only in the present tense, beginning every sentence with the next letter of the alphabet, or working under some other formal restriction. The constraint produces friction that generates comedy and forces inventive storytelling, while the fairy tale framework provides familiar story structure to anchor the group's creative problem-solving.

Believe It or Not

Believe It or Not is a storytelling game in which one player tells a story that is either true or entirely invented, and the audience or fellow players must determine which. The storyteller delivers the narrative with equal conviction regardless of its veracity, making the game a test of performance commitment and audience perception. The game rewards detailed, specific delivery and the ability to sell a narrative through confidence, body language, and emotional authenticity. For audiences and fellow players, the game sharpens critical listening and observation. Believe It or Not functions as both a performance game and a training exercise, building skills in storytelling, character conviction, and the relationship between truth and believability in performance.

Glamour Story

Glamour Story is a storytelling game in which performers narrate and act out a story with exaggerated elegance, sophistication, or dramatic flair. The heightened style transforms mundane content into something theatrical and entertaining. The game builds confidence in bold delivery and trains the ability to elevate any material through commitment to tone.

How to Reference This Page

APA

The Improv Archive. (2026). My Vacation. Retrieved March 17, 2026, from https://improvarchive.org/games/my-vacation

Chicago

The Improv Archive. "My Vacation." The Improv Archive, 2026. https://improvarchive.org/games/my-vacation.

MLA

The Improv Archive. "My Vacation." The Improv Archive, 2026, https://improvarchive.org/games/my-vacation. Accessed March 17, 2026.

The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.