Pet Peeves

Pet Peeves is a short-form game in which performers play scenes built around audience-suggested annoyances or irritations. The characters' pet peeves drive the conflict and provide a built-in source of escalation. The game rewards relatable specificity and the ability to find comedy in shared frustrations.

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Related Games

Complaint Letter

Complaint Letter is a short-form game in which a performer delivers an increasingly overwrought letter of complaint, often composed from audience suggestions. The letter escalates in specificity, emotional intensity, and absurdity as it progresses, culminating in an outrageous demand. Supporting performers may act out the events described or respond as arbiters of the grievance.

Malapropism

Malapropism is a short-form game in which performers play a scene while deliberately substituting incorrect but similar-sounding words for the intended ones. The audience enjoys the comic confusion that results from the mangled language, while the scene partners must stay committed to the reality of the conversation. The game trains verbal dexterity and the ability to maintain scene logic under an absurd constraint.

Oscar Winning Moment

Oscar Winning Moment is a short-form game in which performers are prompted to deliver their most dramatically intense, emotionally overwrought acting at a specific beat in the scene. The contrast between the ordinary scene context and the sudden burst of award-caliber drama produces the comedy. The game rewards fearless emotional commitment and a sense of theatrical timing.

Dubbed Movie

Dubbed Movie is a scene game in which one set of performers provides the physical action while a separate group supplies all voices from offstage or from the side. The disconnect between bodies and voices generates comedy through mismatched timing, unexpected interpretations, and the challenge of physical performers having to commit fully to words they cannot predict. The game trains both physical storytelling and vocal responsiveness.

Good, Bad, Worst Advice

Good, Bad, Worst Advice is a short-form game in which performers offer three tiers of advice on an audience-suggested problem: sensible, questionable, and catastrophically terrible. The escalating absurdity creates a reliable comic structure, and the contrast between tiers generates the game's comedy. The game rewards calibrated comedic intensity -- each tier must be clearly distinct from the last -- and the ability to commit fully to advice that is increasingly outrageous.

Rendez-Vous

Rendez-Vous is a scene game in which characters arrive at a prearranged meeting point, each with a different assumption about why they are there. The comedy arises from the collision of incompatible expectations as the characters try to make sense of one another's behavior. The game rewards strong commitment to individual character objectives.

How to Reference This Page

APA

The Improv Archive. (2026). Pet Peeves. Retrieved March 17, 2026, from https://improvarchive.org/games/pet-peeves

Chicago

The Improv Archive. "Pet Peeves." The Improv Archive, 2026. https://improvarchive.org/games/pet-peeves.

MLA

The Improv Archive. "Pet Peeves." The Improv Archive, 2026, https://improvarchive.org/games/pet-peeves. Accessed March 17, 2026.

The Improv Archive is a systemically maintained repository. The archive itself acts as the corporate author.