Conducted Story
Conducted Story is a performance game and exercise in which a conductor points to different performers in a line, each of whom must continue a collaborative story from exactly where the previous speaker stopped. The conductor controls pacing, speaker changes, and dramatic rhythm by pointing rapidly or slowly between performers. Switches can occur mid-sentence, mid-word, or at natural pauses, forcing performers to listen with total attention and maintain narrative coherence under pressure. As noted in Truth in Comedy, Conducted Story is one of the foundational exercises for developing the ability to stay in the moment rather than planning ahead.
Structure
Four to eight performers stand in a line facing the audience. A conductor stands to the side, visible to both the performers and the audience. The host solicits a suggestion for a story title, genre, or opening line.
The conductor points to one performer, who begins telling the story. When the conductor shifts the point to another performer, the new speaker must continue the story from the exact syllable where the previous speaker stopped. There is no pause, no restart, and no contradiction of established story elements.
The conductor varies the rhythm of switches to create comedy and dramatic tension. Rapid switches between performers mid-word generate laughs through the absurdity of collaborative speech. Longer stretches with a single speaker allow for narrative development and character moments.
The story follows a narrative arc: beginning, rising action, climax, and resolution. The conductor guides this arc by adjusting the pacing of switches and, in some versions, by calling for specific story elements ("Now introduce the villain" or "Take the story to its climax").
The game concludes when the story reaches a satisfying ending, often punctuated by a final rapid round of switches that delivers the closing line across multiple performers.
How to Teach It
How to Explain It
"We are going to tell a story together, one narrator at a time. When I point to you, pick up exactly where the last word left off: not from the beginning, not a summary, exactly where it stopped. I can switch you mid-sentence or mid-word. Keep the narrative going no matter when you are called. Give us the title of our story."
Begin with the simplest version: slow, deliberate switches at natural sentence breaks. This allows performers to build confidence in narrative tracking before adding the pressure of mid-sentence and mid-word switches.
As described in Brain Disruption by Mark Montgomery, Conducted Story develops listening skills by requiring participants to track and continue a narrative thread in real time. Use this framing when introducing the exercise: the goal is not to be funny but to listen so carefully that the story sounds like one person telling it.
A common failure mode is performers trying to steer the story toward their own ideas. Coach for surrender: the story belongs to the group, not to any individual performer. Each speaker's job is to advance what has been established, not to redirect.
Another pitfall is performers freezing when pointed to, producing dead air. Coach for immediate response: any continuation is better than silence. Even a filler word buys time for the brain to catch up with the story.
For advanced groups, add a second conductor or allow performers to switch positions in the line during the story, adding physical chaos to the verbal challenge.
How to Perform It
Listening is the entire game. Performers who plan what they will say next rather than listening to the current speaker will inevitably contradict the story or produce a jarring transition. The strongest performers keep their minds empty until the conductor's point lands on them.
The conductor drives the comedy and pacing. A conductor who switches too predictably loses the audience's attention. Strategic, unexpected switches (mid-word, at a dramatic peak, or just before a punchline) create the strongest moments.
Performers must match the tone and energy of the story as established by previous speakers. A performer who shifts from a serious fairy tale into slapstick comedy fractures the narrative and breaks the audience's investment.
Physical stillness matters. Performers waiting for their turn should remain neutral and attentive rather than mugging, reacting, or preparing visibly. The audience should watch the current speaker, not the waiting performers.
The ending is the hardest part. The conductor must recognize when the story has reached its climax and guide the ensemble to a satisfying conclusion rather than letting the story meander past its natural endpoint.
In Applied Settings
Learning Objectives
Conducted Story develops active listening, narrative coherence under interruption, and the capacity to continue a colleague's thought without recapping or redirecting. These skills transfer directly to meeting facilitation, handoff communication, and collaborative problem-solving.
Workplace Transfer
The exercise surfaces dynamics around ownership and continuity: who recaps unnecessarily, who diverges from the shared thread, who picks up what others dropped. Debrief conversations often address what it means to build on versus correct a colleague's contribution.
Facilitation Context
Conducted Story works with groups of 8 to 20 participants standing in a circle or row. The facilitator acts as conductor, controlling pace and switching frequency. Begin with slow switches at natural sentence breaks; introduce mid-sentence and mid-word switches as the group warms up.
Debrief Framing
- "When did the story feel like it belonged to all of you rather than any one person?"
- "What happened when you were handed the middle of a word?"
- "How did you decide where the story was going?"
- "Where in your work do you rely on seamless handoffs without stopping to recap?"
Skills Developed
Worth Reading
See all books →
Brain Disruption
Radical Innovation in Business Through Improv
Bruce Montgomery; Gail Montgomery

The Upright Citizens Brigade Comedy Improvisation Manual
Matt Besser; Ian Roberts; Matt Walsh

The Applied Improvisation Mindset
Tools for Transforming Individuals, Organizations, and Communities
Theresa Robbins Dudeck; Caitlin McClure

The Improv Illusionist
Using Object Work, Environment, and Physicality in Performance
David Raitt

Truth in Comedy
The Manual of Improvisation
Charna Halpern; Del Close; Kim Howard Johnson

Improvisation for Actors and Writers
A Guidebook for Improv Lessons in Comedy
Bill Lynn
Related Games
Story Conductor
Story Conductor is a game in which a designated conductor points to different performers to continue a collaborative story, controlling who speaks and for how long. The conductor can switch between tellers rapidly or let one player build momentum. The game trains narrative listening and the ability to pick up a story thread at any point.
Story Story Die
Story Story Die is a competitive storytelling game in which several performers collaborate on a story, and the conductor switches between them at any point. A player who hesitates, repeats a word, or fails to continue coherently is eliminated. The last storyteller standing wins. The game rewards quick narrative thinking and the ability to maintain story logic under pressure.
What Happens Next
What Happens Next is a game in which performers build an improvised story or scene through a series of offers, with a coach or host prompting each new development by asking "What happens next?" Each offer is accepted, echoed, and built upon before the next prompt arrives. The game trains offer acceptance, narrative momentum, and the collective instinct to advance rather than stall a story.
New Choice
New Choice is a short-form game in which a caller interrupts performers mid-scene by shouting "New Choice," forcing the last speaker to immediately replace their most recent line or action with something entirely different. The caller may fire multiple calls in rapid succession, pushing performers through a cascade of alternatives under pressure. The game trains verbal agility, commitment to offers, and the capacity to abandon choices without hesitation.
How to Reference This Page
The Improv Archive. (2026). Conducted Story. Retrieved March 17, 2026, from https://improvarchive.org/games/conducted-story
The Improv Archive. "Conducted Story." The Improv Archive, 2026. https://improvarchive.org/games/conducted-story.
The Improv Archive. "Conducted Story." The Improv Archive, 2026, https://improvarchive.org/games/conducted-story. Accessed March 17, 2026.
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